Can be unlocked by an unlimited amount of players.Vaults in Trial Chambers require a Trial Key to be unlocked.Found throughout Trial Chambers, containing the structures' most valuable loot.A block that holds locked treasure and loot - find the right key to eject its rewards.Added texture and particle file for vault_connection particle.Added texture and model files for Vault block.Light direction uniforms are no longer premultiplied by the view matrix.The IViewRotMat uniform has been removed, and the Position attribute for entities is now in (camera relative) world space.The position_tex_color_normal shader (only used by clouds) has been replaced by rendertype_clouds. The unused position_color_normal and position_tex_lightmap_color shaders have been removed.The unused attributes array in core shader definitions has been removed.connected_particles_range The range players who have not unlocked the Vault must be within before particles will flow from them.override_loot_table_to_display An optional loot table which will be used for displaying items inside the cage instead of results from the config's loot_table.NBT and stack count is used for comparison.key_item An itemstack that is required to unlock the Vault.deactivation_range The range all viable players must be outside of for the Vault to close its keyhole.activation_range The range any player who hasn't unlocked the Vault must be within for it to open its keyhole.Default value: "minecraft:chests/trial_chambers/reward".loot_table The loot table that will be ejected upon being unlocked.Added Vault block with a variety of NBT elements which can be configured for custom content.In commands, removed horse.armor slot argument, and added instead armor.body slot argument, applicable now to all mobs.Handling of Horses ArmorItem, Llamas DecorItem, and Wolf's armor has been changed to use body_armod_item and body_armor_drop_chance instead.Added body_armor_item and body_armor_drop_chance to all entities that currently have HandItems and ArmorItems, and handle the same way as HandItems and ArmorItems.Potion effects stored in items or entities will no longer encode their default values.
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